Finding
Heat rejection is designed in three layers - capture, transport, reject - and AI density has forced liquid capture while water scarcity is pushing rejection toward dry and hybrid coolers
NVIDIA's GB200 and GB300 NVL72 racks draw roughly 120-140 kW each and ship only with direct-to-chip liquid cooling; room air stops being practical somewhere around 40-50 kW per rack. Rejection is a separate decision. Evaporative towers give the most capacity per dollar on hot days but consume large volumes of water; dry coolers use almost none but lose capacity as dry-bulb temperature rises.
Large AI campuses are converging on closed-loop liquid cooling with dry or hybrid rejection: OpenAI and Oracle's Stargate site in Abilene, Texas uses closed-loop systems filled once rather than evaporative towers. The same three-layer logic applies to megawatt charging depots (liquid-cooled cables and power cabinets), liquid-cooled BESS containers such as Tesla Megapack, CATL TENER and Sungrow PowerTitan, and gigafactory dry rooms. Equipment comes from Vertiv, Schneider Electric (which bought Motivair), Trane, Johnson Controls, Carrier, CoolIT, Boyd and LiquidStack in the West, and Envicool, Inspur and Sugon in China.
Classes
Architecture classes
| Class | Best fit | Key constraint | Watch-outs |
|---|---|---|---|
| Air-cooled (dry coolers, air-cooled chillers) | Water-constrained, moderate-density sites | Capacity falls at high dry-bulb | Footprint, fan power, noise |
| Water-cooled (towers plus chillers) | High density, large steady loads | Water supply, treatment, permits | Blowdown, plume, Legionella control |
| Hybrid wet/dry | Peak capacity with low annual water | Complexity, higher capex | Controls tuning between modes |
| Liquid-to-liquid primary loop | Dense loads needing stable delta-T | Leak management, pump redundancy | Filtration, materials compatibility |
| Direct-to-chip liquid | AI racks and HPC | Supply temperature control, manifolds | Serviceability; water-glycol vs dielectric |
| Immersion | Ultra-dense, tight footprint | Tooling and vendor ecosystem | Fluid handling; component compatibility |
| Heat pump plus reuse | Sites with a heat buyer | Needs stable heat demand | Economics depend on COP and utilization |
Selection
Selection matrix
Design for worst-case ambient and degraded states, not nameplate.
| Decision axis | Typical | Edge case | Architecture response |
|---|---|---|---|
| Heat density | kW per zone | MW per zone, high flux | Liquid loops; direct-to-chip or immersion |
| Water availability | Abundant, permitted | Constrained or uncertain | Dry or hybrid; reclaimed water |
| Ambient extremes | Mild climate | Hot and humid or hot and dry | More exchanger, chiller and tower capacity |
| Load variability | Steady | Seconds-to-minutes transients | Thermal buffering; faster controls |
| Expansion speed | Slow, planned | Rapid modular growth | Standard cooling blocks and skids |
| Reliability | Business-grade | Always-on | N+1 to 2N; separate failure domains |
Stack
Subsystems and minimum instrumentation
| Subsystem | Core components | Instrumentation minimum |
|---|---|---|
| Heat capture | Cold plates, immersion tanks, CRAH/CRAC, power-electronics cold plates | Supply and return temperature, flow, differential pressure, leak detection |
| Primary liquid loop | Pumps (N+1), strainers, expansion tanks, valves, manifolds | Pump status and vibration, delta-T per branch, valve position |
| Heat exchange | Plate-and-frame exchangers, intermediate loops, economizers | Approach temperature, fouling, pressure drop |
| Heat rejection | Towers, dry coolers, chillers, fans | Wet-bulb and dry-bulb, condenser pressure, fan and pump power |
| Water treatment | Filtration, softening, dosing, blowdown | Conductivity, biocide confirmation, makeup and blowdown flow |
| Controls | BMS/SCADA, chiller and tower sequencing, fault detection | Time-synced logging from load to rejection |
Sources
Sources and scope
- Scope
- Heat Rejection Architectures
- Sources
- NVIDIA GB200/GB300 NVL72 specifications; operator disclosures; ASHRAE TC 9.9
- Updated
- October 2026